/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       random_monster_experience.h

	$Header: /game/random_monster_experience.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef RANDOM_MONSTER_EXPERIENCE_H_INCLUDED
#define RANDOM_MONSTER_EXPERIENCE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

enum t_difficulty;

double get_monster_difficulty( t_difficulty difficulty );

// -------------------------------------------------------------------
// -------------------------------------------------------------------
void get_random_monster_experience_range( int level, int & min, int & max );

// -------------------------------------------------------------------
// Randomly choose an experience total for a random monster of a
// specified level
// -------------------------------------------------------------------
int get_random_monster_experience( int level );

#endif // RANDOM_MONSTER_EXPERIENCE_H_INCLUDED
